Link to original article: Nanome on Apple Vision Pro Roadmap
Summary: Awesome device but it’s still very new, Nanome v2.x aiming to support EOY2024 but there are external dependencies since the device is so new and the standard frameworks aren’t yet fully supported.
Prototypes for AVP
Just a few months ago, we introduced two exciting prototypes on the Apple Vision Pro—NanoSpin and Calcflow. These applications showcase the innovative possibilities of integrating spatial computing with molecular visualization and 3D mathematics. If you haven’t had the chance to experience these groundbreaking tools, we highly encourage you to explore them. Both NanoSpin and Calcflow are available now on the Vision App Store, offering a unique glimpse into the future of immersive scientific and mathematical exploration. Don’t miss out on the chance to interact with molecules and math in a completely new and dynamic way!
“When Nanome on AVP?”
That said, in the mean time, we’ve been flooded with questions about when the full version of Nanome and Nanome 2.x will be available on the Apple Vision Pro. We appreciate your enthusiasm and are eager to bring you our comprehensive platform in this advanced format. With this blog, we wanted to share a bit more about or plans for a full port of Nanome on Apple Vision Pro. Our team is focused on tailoring our applications to align with the unique features of the Apple Vision Pro, ensuring that our launch meets our users expectations for seamless integration and enhanced functionality.
The Vision Pro (AVP) is a very cool device. It’s the first of its kind and has some very different approaches to the spatial computing paradigm. Overall, it’s a really great headset, and coupled with the apple ecosystem, offers an unparalleled integration and flow between devices making workflows seamless. It’s also an extremely personal device. It heavily relies on calibration for eyes and hands as well as custom prescription inserts for people with glasses, and ultimately connects to your icloud for maximum utility.
Divergent UX from Industry Standards
With Vision Pro’s unique and new approach to both user experience and how they envision the spatial computing operating system, there are many divergent aspects of the technology compared to what’s been essentially standardized in the current XR industry (Meta Quest, Vive, Pico, etc). This means that it is not at all a simple 1:1 port of the Nanome 1.x software to support this new and interesting device.
Not only do many typical frameworks and libraries not directly translate over to the AVP, but major components of the user experience and even molecular rendering are impacted.
Many of you know that we’ve been building Nanome 2.x, the second generation of our XR platform, which will have its first publicly available versions in Q2 2024. We are working on supporting the AVP with Nanome 2.x, but still has many external dependencies that will ultimately drive the timeline of full availability.
Journey to a full port with Tech Demos
That being said, we are developing a few tech demos that we will make available (but will most likely not have full enterprise product value) and highly encourage everyone to actually try out the vision pro at an Apple store when it becomes available in your region. It truly is a fascinating device and yet it is only generation 1.
The future is bright and we are excited to see technological progress and excitement alike from many of the world’s most curious scientists.